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Форум » Day of Defeat Source » Тех поддержка DoD:S » Server.cfg (по просьбам)
Server.cfg
R@YДата: Суббота, 06.09.2008, 18:49 | Сообщение # 1
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Обычный пабличный Server cfg

hostname ".::|Praetorians clan|::.|100-tick|" // Hostname for server
sv_region 3 // The region of the world to report this server in.
sv_contact "" // Contact email for server sysop
rcon_password ""
sv_password ""

// game
mp_footsteps 1
mp_flashlight 1
mp_autocrosshair 1
mp_friendlyfire 1
mp_chattime 10 // amount of time players can chat after the game is over
mp_timelimit 20 // game time per map in minutes
mp_winlimit 0 // max number of rounds one team can win before server changes maps
mp_autokick 10 // Kick idle/team-killing players
mp_limitteams 1 // Max # of players 1 team can have over another (0 disables check)
mp_tickpointinterval 30 // Delay between point gives.
mp_combinemglimits 0 // Set to 1 to combine the class limit cvars for mg34 and mg42. New limit is sum of two
mp_limit_allies_rifleman 3 // Class limit for team: Allies class: Rifleman
mp_limit_allies_assault 2 // Class limit for team: Allies class: Assault
mp_limit_allies_support 2 // Class limit for team: Allies class: Support
mp_limit_allies_sniper 1 // Class limit for team: Allies class: Sniper
mp_limit_allies_mg 1 // Class limit for team: Allies class: Machinegunner
mp_limit_allies_rocket 1 // Class limit for team: Allies class: Rocket
mp_limit_axis_rifleman 3 // Class limit for team: Axis class: Rifleman
mp_limit_axis_assault 2 // Class limit for team: Axis class: Assault
mp_limit_axis_support 2 // Class limit for team: Axis class: Support
mp_limit_axis_sniper 1 // Class limit for team: Axis class: Sniper
mp_limit_axis_mg 1 // Class limit for team: Axis class: Machinegunner
mp_limit_axis_rocket 1 // Class limit for team: Axis class: Rocket
mp_allowrandomclass 1 // Allow players to select random class
dod_enableroundwaittime 1 // Enable timers to wait between rounds.
dod_bonusroundtime 15 // Time after round win until round restarts
dod_bonusround 1 // If true, the winners of the round can attack in the intermission.
mp_warmup_time 0 // Warmup time length in seconds

// world

sv_gravity 800 // World gravity.
sv_stopspeed 50 // Minimum stopping speed when on ground.
sv_maxspeed 320
sv_accelerate 10
sv_airaccelerate 10
sv_wateraccelerate 10
sv_waterfriction 1
sv_footsteps 1 // Play footstep sound for players
sv_rollspeed 200
sv_rollangle 0 // Max view roll angle
mp_facefronttime 600 //
sv_friction 8 // World friction.
sv_bounce 0 // Bounce multiplier for when physically simulated objects collide with other objects.
sv_maxvelocity 3500 // Maximum speed any ballistically moving object is allowed to attain per axis.
sv_stepsize 18
sv_backspeed 0.6 // How much to slow down backwards motion
sv_waterdist 12 // Vertical view fixup when eyes are near water plane.
sv_pushaway_force 30000 // How hard physics objects are pushed away from the players on the server.
sv_pushaway_min_player_speed 75 // If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_max_force 1000 // Maximum amount of force applied to physics objects by players.
sv_turbophysics 1

// rcon
sv_rcon_minfailuretime 30 // Number of seconds to track failed rcon authentications
sv_rcon_minfailures 5 // Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_maxfailures 10 // Max number of times a user can fail rcon authentication before being banned
sv_rcon_banpenalty 5 // Number of minutes to ban users who fail rcon authentication

// network
sv_unlag 1 // Enables player lag compensation
sv_maxunlag 1 // Maximum lag compensation in seconds
sv_lagflushbonecache 1 // Flushes entity bone cache on lag compensation
sv_unlag_fixstuck 1 // Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_max_usercmd_future_ticks 8 // Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_runcmds 1
sv_showimpacts 0 // Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_minupdaterate 20 // Minimum updates per second that the server will allow
sv_maxupdaterate 100 // Maximum updates per second that the server will allow
sv_minrate 3000 // Min bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 30000 // Max bandwidth rate allowed on server, 0 == unlimited
sv_timeout 65 // After this many seconds without a message from a client, the client is dropped
sv_visiblemaxplayers 32 // Overrides the max players reported to prospective clients

// queries
sv_enableoldqueries 0 // Enable support for old style (HL1) server queries
sv_max_queries_sec_global 60 // Maximum queries per second to respond to from anywhere.
sv_max_queries_window 30 // Window over which to average queries per second averages.
sv_max_queries_sec 3.0 // Maximum queries per second to respond to from a single IP address.

// sourcetv
tv_name "Source TV"
tv_delay 100 // SrcTV broadcast delay in seconds
tv_delaymapchange 1 // Delays map change until broadcast is complete
tv_enable 0 // Activates SourceTV on server.
tv_dispatchmode 1 // Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_overridemaster 0 // Overrides the SourceTV master root address.
tv_autorecord 0 // Automatically records all games as SourceTV demos.
tv_maxclients 128 // Maximum client number on SourceTVserver.
tv_snapshotrate 16 // Snapshots broadcasted per second
tv_timeout 30 // SourceTV connection timeout in seconds.
tv_autoretry 1 // Relay proxies retry connection after network timeout
tv_chattimelimit 3 // Limits spectators to chat only every n seconds
tv_maxrate 3000 // Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_nochat 0 // Don't receive chat messages from other SourceTV spectators
tv_port 27221

// voice
sv_alltalk 0 // Players can hear all other players, no team restrictions
sv_voiceenable 1
sv_voicecodec "vaudio_speex"// Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.

// files
sv_consistency 1 // Whether the server enforces file consistency for critical files
sv_allowupload 0 // Allow clients to upload customizations files
sv_allowdownload 1 // Allow clients to download files
sv_downloadurl "" // Location from which clients can download missing files

// logs
log off // Enables logging to file, console, and udp < on | off >.
sv_logbans 0 // Log server bans in the server logs.
sv_log_onefile 1 // Log server information to only one file.
sv_logecho 0 // Echo log information to the console.
sv_logflush 0 // Flush the log file to disk on each write (slow).
sv_logfile 1 // Log server information in the log file.
sv_logsdir "logs" // Folder in the game directory where server logs will be stored.
sv_logblocks 0 // If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 1
mp_logdetail 0 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)

// specs/playerid
sv_specaccelerate 5
sv_specspeed 1.5
sv_specnoclip 1
mp_forcecamera 0 // Restricts spectator modes for dead players
mp_allowspectators 1 // toggles whether the server allows spectator mode or not

// misc
sv_maxreplay 0 // Maximum replay time in seconds
sv_pausable 0 // Is the server pausable.
sv_cheats 0 // Allow cheats on server
sv_filterban 1 // Set packet filtering by IP mode
sv_stats 1 // Collect CPU usage stats
sv_instancebaselines 1 // Enable instanced baselines. Saves network overhead.
mp_decals 200
fps_max 200 // Frame rate limite
decalfrequency 2000
r_spray_lifetime 1 // Number of rounds player sprays are visible

CW Server cfg
// European Day of Defeat:Source Config
// 15 Minutes version
//
// ClanBase, Electronic Sports League and Hostile Tactics Gaming Network
//
// June 2007

say "Loading European DoD:Source Config!"
dod_bonusround "0"
dod_bonusroundtime "5"
mp_allowrandomclass "0"
mp_allowspectators "1"
mp_autocrosshair "1"
mp_autokick "0"
mp_chattime "12"
mp_clan_ready_signal "ready"
mp_clan_readyrestart "1"
mp_combinemglimits "1"
mp_falldamage "0"
mp_flashlight "1"
mp_footsteps "1"
mp_forcecamera "1"
mp_forcerespawn "1"
mp_fraglimit "0"
mp_friendlyfire "1"
mp_limitteams "6"
mp_tickpointinterval "20"
mp_timelimit "15"
mp_limit_allies_assault "2"
mp_limit_allies_mg "1"
mp_limit_allies_rifleman "3"
mp_limit_allies_rocket "1"
mp_limit_all ies_sniper "1"
mp_limit_allies_support "2"
mp_limit_axis_assault "2"
mp_limit_axis_rifleman "3"
mp_limit_axis_mg "1"
mp_limit_axis_rocket "1"
mp_limit_axis_sniper "1"
mp_limit_axis_support "2"
mp_restartwarmup "1"
mp_warmup_time "-1"
mp_winlimit "0"
sv_accelerate "10"
sv_airaccelerate "10"
sv_allow_wait_command "0"
sv_alltalk "0"
sv_bounce "0"
sv_cheats "0"
sv_client_cmdrate_difference "30"
sv_client_max_interp_ratio "2"
sv_client_min_interp_ratio "1"
sv_client_predict "1"
sv_consistency "1"
sv_footsteps "1"
sv_forcepreload "1"
sv_friction "8"
sv_gravity "80 0"
sv_maxcmdrate "100"
sv_maxrate "30000"
sv_maxspeed "320"
sv_maxupdaterate "100"
sv_mincmdrate "30"
sv_minrate " 8000"
sv_minupdaterate "30"
sv_pausable "0"
sv_pure "2"
sv_pure_kick_clients "1"
sv_rollangle "0"
sv_rollspeed "200"
sv_stepsize "18"
sv_stopspeed "50"
sv_turbophysics "1"
sv_voiceenable "1"
sv_wateraccelerate "10"
sv_waterfriction "1"
log on
say "European DoD:Source Config loaded - GL & HF!"

tv_enable "1"
tv_delay "30"
tv_maxclients "30"
tv_name "Praetorians SourceTV "
tv_password ""
tv_autorecord "1"
tv_allow_static_shots "1"


 
Vova-BoriaДата: Воскресенье, 14.09.2008, 23:11 | Сообщение # 2
Рядовой
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Люди помогите. Чё надо прописать в серваке чтобы заблокировать оружие. То есть чтоб было ограничение на пулемёт хевик лайт ламоган гранатомёт и снайпу. Это просьба пришла с клана GT| . Напишите что сделать, а я шоколадку дам вкусную biggrin biggrin





 
R@YДата: Воскресенье, 14.09.2008, 23:39 | Сообщение # 3
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ответ очень прост!!!!!!!!
но пиво с ,а не шоколадка
Вот и ответ
mp_limit_allies_rifleman 3 // Class limit for team: Allies class: Rifleman
mp_limit_allies_assault 2 // Class limit for team: Allies class: Assault
mp_limit_allies_support 2 // Class limit for team: Allies class: Support
mp_limit_allies_sniper 1 // Class limit for team: Allies class: Sniper
mp_limit_allies_mg 1 // Class limit for team: Allies class: Machinegunner
mp_limit_allies_rocket 1 // Class limit for team: Allies class: Rocket
mp_limit_axis_rifleman 3 // Class limit for team: Axis class: Rifleman
mp_limit_axis_assault 2 // Class limit for team: Axis class: Assault
mp_limit_axis_support 2 // Class limit for team: Axis class: Support
mp_limit_axis_sniper 1 // Class limit for team: Axis class: Sniper
mp_limit_axis_mg 1 // Class limit for team: Axis class: Machinegunner
mp_limit_axis_rocket 1 // Class limit for team: Axis class: Rocket


 
Форум » Day of Defeat Source » Тех поддержка DoD:S » Server.cfg (по просьбам)
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